224 research outputs found

    Multi-User Interactive TV: the Next Step in Personalization

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    In the past few years there has been an increasing trend towards personalization in the TV world. IMS-based IPTV is a good example of a highly personalized IPTV architecture, featuring an advanced identity management subsystem. This article studies a next step in the personalization of the television experience: concurrent use of TV services that are supported by the IMSbased IPTV system. That is, multiple users using the same television set at the same or at different times, where each user as personalized interaction with the service and content. Our analysis of IMS-based IPTV use cases shows that current architectures were not designed with concurrent use in mind. However, we demonstrate that the combination of concurrent use and personalized TV services can yield interesting and viable use cases in the areas of interactive game shows, personalized electronic program guides and channel lists, and other. Finally, an analysis of the IMS-based IPTV system and architecture shows that it has all the ingredients to implement these new concurrent TV use cases, and that the main challenges will be in the area of usability. The article concludes that personalization and concurrency are not contradictory for television services, neither from a use case perspective, nor technologically. In particular, the IMS-based IPTV system is able to facilitate an enhanced and personalized experience to concurrent TV users

    Game Development Framework Based Upon Sensors and Actuators

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    Urge for comfort and excitement have made gadgets indispensable part of our life. The technology-enabled gadgets not only facilitate and enrich our daily lives but also are interesting tools to challenge human imagination to design and implement new ubiquitous applications. Pervasive gaming, in which human interaction and game/scenario-dependent designs are often common practices, has proved to be one of the areas to successfully combine technology and the human fantasy. By moving away from games being played by humans and by focusing instead on games played by robots and giving humans the leading role of defining game strategies and players’ roles, this paper aims at bridging the two fields of robotics and wireless sensor/actuator networks and exploring their potentials in the field of pervasive gaming. A generic game development framework is introduced that accommodates different types of robots and various kinds of sensors and actuators. Being extensible and modular, the proposed framework can be used for a wide range of pervasive applications built upon sensors and actuators. To enable game development, a Wiimote-based robot identification and localization technique is presented. The proposed framework and robot identification, localization, control and communication mechanisms are evaluated by implementing a game example

    Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization

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    Traditionally, the media consumption model has been a passive and isolated activity. However, the advent of media streaming technologies, interactive social applications, and synchronous communications, as well as the convergence between these three developments, point to an evolution towards dynamic shared media experiences. In this new model, geographically distributed groups of consumers, independently of their location and the nature of their end-devices, can be immersed in a common virtual networked environment in which they can share multimedia services, interact and collaborate in real-time within the context of simultaneous media content consumption. In most of these multimedia services and applications, apart from the well-known intra and inter-stream synchronization techniques that are important inside the consumers playout devices, also the synchronization of the playout processes between several distributed receivers, known as multipoint, group or Inter-destination multimedia synchronization (IDMS), becomes essential. Due to the increasing popularity of social networking, this type of multimedia synchronization has gained in popularity in recent years. Although Social TV is perhaps the most prominent use case in which IDMS is useful, in this paper we present up to 19 use cases for IDMS, each one having its own synchronization requirements. Different approaches used in the (recent) past by researchers to achieve IDMS are described and compared. As further proof of the significance of IDMS nowadays, relevant organizations (such as ETSI TISPAN and IETF AVTCORE Group) efforts on IDMS standardization (in which authors have been and are participating actively), defining architectures and protocols, are summarized.This work has been financed, partially, by Universitat Politecnica de Valencia (UPV), under its R&D Support Program in PAID-05-11-002-331 Project and in PAID-01-10, and by TNO, under its Future Internet Use Research & Innovation Program. The authors also want to thank Kevin Gross for providing some of the use cases included in Sect. 1.2.Montagud, M.; Boronat Segui, F.; Stokking, H.; Van Brandenburg, R. (2012). Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization. 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    Accretion, Outflows, and Winds of Magnetized Stars

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    Many types of stars have strong magnetic fields that can dynamically influence the flow of circumstellar matter. In stars with accretion disks, the stellar magnetic field can truncate the inner disk and determine the paths that matter can take to flow onto the star. These paths are different in stars with different magnetospheres and periods of rotation. External field lines of the magnetosphere may inflate and produce favorable conditions for outflows from the disk-magnetosphere boundary. Outflows can be particularly strong in the propeller regime, wherein a star rotates more rapidly than the inner disk. Outflows may also form at the disk-magnetosphere boundary of slowly rotating stars, if the magnetosphere is compressed by the accreting matter. In isolated, strongly magnetized stars, the magnetic field can influence formation and/or propagation of stellar wind outflows. Winds from low-mass, solar-type stars may be either thermally or magnetically driven, while winds from massive, luminous O and B type stars are radiatively driven. In all of these cases, the magnetic field influences matter flow from the stars and determines many observational properties. In this chapter we review recent studies of accretion, outflows, and winds of magnetized stars with a focus on three main topics: (1) accretion onto magnetized stars; (2) outflows from the disk-magnetosphere boundary; and (3) winds from isolated massive magnetized stars. We show results obtained from global magnetohydrodynamic simulations and, in a number of cases compare global simulations with observations.Comment: 60 pages, 44 figure

    Elliptic flow of electrons from heavy-flavor hadron decays in Au+Au collisions at sNN=\sqrt{s_{\rm NN}} = 200, 62.4, and 39 GeV

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    We present measurements of elliptic flow (v2v_2) of electrons from the decays of heavy-flavor hadrons (eHFe_{HF}) by the STAR experiment. For Au+Au collisions at sNN=\sqrt{s_{\rm NN}} = 200 GeV we report v2v_2, for transverse momentum (pTp_T) between 0.2 and 7 GeV/c using three methods: the event plane method (v2v_{2}{EP}), two-particle correlations (v2v_2{2}), and four-particle correlations (v2v_2{4}). For Au+Au collisions at sNN\sqrt{s_{\rm NN}} = 62.4 and 39 GeV we report v2v_2{2} for pT<2p_T< 2 GeV/c. v2v_2{2} and v2v_2{4} are non-zero at low and intermediate pTp_T at 200 GeV, and v2v_2{2} is consistent with zero at low pTp_T at other energies. The v2v_2{2} at the two lower beam energies is systematically lower than at sNN=\sqrt{s_{\rm NN}} = 200 GeV for pT<1p_T < 1 GeV/c. This difference may suggest that charm quarks interact less strongly with the surrounding nuclear matter at those two lower energies compared to sNN=200\sqrt{s_{\rm NN}} = 200 GeV.Comment: Version accepted by PR

    Centrality dependence of identified particle elliptic flow in relativistic heavy ion collisions at sqrt(s)= 7.7--62.4 GeV

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    Elliptic flow (v_2) values for identified particles at midrapidity in Au + Au collisions measured by the STAR experiment in the Beam Energy Scan at the Relativistic Heavy Ion Collider at sqrt{s_{NN}}= 7.7--62.4 GeV are presented for three centrality classes. The centrality dependence and the data at sqrt{s_{NN}}= 14.5 GeV are new. Except at the lowest beam energies we observe a similar relative v_2 baryon-meson splitting for all centrality classes which is in agreement within 15% with the number-of-constituent quark scaling. The larger v_2 for most particles relative to antiparticles, already observed for minimum bias collisions, shows a clear centrality dependence, with the largest difference for the most central collisions. Also, the results are compared with A Multiphase Transport Model and fit with a Blast Wave model.Comment: 14 pages, 12 figures, Phys. Rev. C, to be published. Data tables available at https://drupal.star.bnl.gov/STAR/publications/centrality-dependence-identified-particle-elliptic-flow-relativistic-heavy-ion-collisi

    Beam Energy Dependence of the Third Harmonic of Azimuthal Correlations in Au+Au Collisions at RHIC

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    We present results from a harmonic decomposition of two-particle azimuthal correlations measured with the STAR detector in Au+Au collisions for energies ranging from sNN=7.7\sqrt{s_{NN}}=7.7 GeV to 200 GeV. The third harmonic v32{2}=cos3(ϕ1ϕ2)v_3^2\{2\}=\langle \cos3(\phi_1-\phi_2)\rangle, where ϕ1ϕ2\phi_1-\phi_2 is the angular difference in azimuth, is studied as a function of the pseudorapidity difference between particle pairs Δη=η1η2\Delta\eta = \eta_1-\eta_2. Non-zero {\vthree} is directly related to the previously observed large-Δη\Delta\eta narrow-Δϕ\Delta\phi ridge correlations and has been shown in models to be sensitive to the existence of a low viscosity Quark Gluon Plasma (QGP) phase. For sufficiently central collisions, v32{2}v_3^2\{2\} persist down to an energy of 7.7 GeV suggesting that QGP may be created even in these low energy collisions. In peripheral collisions at these low energies however, v32{2}v_3^2\{2\} is consistent with zero. When scaled by pseudorapidity density of charged particle multiplicity per participating nucleon pair, v32{2}v_3^2\{2\} for central collisions shows a minimum near {\snn}=20=20 GeV.Comment: 7 pages, 4 figures, for submission to Phys. Rev. Let
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